Class_name = "CBatchExplosion"
object_name = "HE_037mm_732g_35g_building"

//  37    -37,   =35,   732,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.7			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=12.1	//    ,   
TNT_equ=0.035	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,2486,	0,4972
ArmorFoug=0.7,-1,	1,624,	0,2486
ArmorFoug=1.4,-1,			0,624
ArmorFoug=2.3,-1,			0,312

//  
ShrapnelQuantity=200
FragmentMass=0.0034
//  : , ,  (,   )
ArmorShr=0.0,516,	6,46,		5,114,	0,200
ArmorShr=0.7,507,	5,33,		4,95,		0,174
ArmorShr=4.0,472,	4,22,		3,73,		0,121
ArmorShr=8.1,433,	3,11,		2,52,		0,85